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Interactive architecture : ウィキペディア英語版
Interactive architecture
Interactive architecture refers to the branch of architecture which deals with buildings featuring the trio of sensors, processors and effectors, embedded as a core part of its nature and functioning.
Interactive architecture encompasses building automation but goes beyond it by including forms of interaction engagements and responses that may lay in pure communication purposes as well as in the emotive and artistic realm, thus entering the field of Interactive art . A good way to comprehend Interactive Architecture, within the flow of the History of architecture, is to correlate it to Le Corbusier's vision of the "machine à habiter", in an age when machines are said to become intelligent.
As a relatively new field of investigation and development, eminent actors like Kas Oosterhuis or Mark Goulthorpe contribute at developing the field by conducing both an architecture practice and a research program in academia with the Hyperbody Group for the former and the Master of Science in Architecture Studies at MIT for the later.
The "trans-ports" architecture project〔(Now, Volume II', by Philip Jodidio.Published by Taschen November 1st 2002 )〕 from Oosterhuis might be considered as the first attempt at creating an architecture which is entirely interactive, from its shape and structure to the content of its screen like surface.
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抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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